The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
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Edge
Artificial hope • As the first demos of AI-generated games become playable, what’s their purpose – and their cost?
Pride of India • Indie Gaming Utsav shows the growth of development in an up-and-coming region
Escape artistry • How developer NikkiJay created a game by channelling her difficult upbringing within a cult
NEVER FELT BETTER • The stop-motion game following a whole new pattern
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES JULY
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
Hype • THE GAMES IN OUR SIGHTS THIS MONTH
ARC RAIDERS • Extracting the best bits of a difficult genre
ERIKSHOLM: THE STOLEN DREAM • Making the most of police incompetence
BABY STEPS • Peak practice
JUMP SHIP • Playing every role in a dynamic co-op space opera
WILL: FOLLOW THE LIGHT • Alone against the elements in this unconventional walking sim
SPOOKY EXPRESS • Draknek’s superior sequel is on the fright track
ROUNDUP
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PRECIOUS CARGO • Exploring Hideo Kojima’s new perspective as he prepares delivery of the sequel to Death Stranding
LINKED TO THE PAST • Can Switch 2 recapture the original’s magic?
FURY’S ROAD • When Raw Fury was founded in Stockholm a decade ago, it was as an “un-publisher”. It would “treat people like people”, would be “for happiness over profit”, and would respect videogames as “art”, granting them the same status as other, more established media. This particular approach, it said, would tip the balance more in favour of developers, allowing them to “find success, be happy, and stay independent”. It has broken some old rules along the way – not least when it revealed the specifics of its publishing deals publicly, for anyone to scrutinise – while releasing a succession of hits including the Kingdom series, Sable, Norco, Cassette Beasts and, most recently, the sublime Blue Prince. As the company arrives at its tenth anniversary, we meet with its leaders to ask if Raw Fury has delivered on its big promises.
SPLINTER CELL: CHAOS THEORY • How missed opportunities and difficult conditions forged a stealth classic
HOLLOW PONDS • A meeting in a pub led to a decades-long conversation, and games unlike any other
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Clair Obscur: Expedition 33
Post Script • Expedition 33’s fantasy dismantles the world, and its genre
Forever Skies
Post Script • All your base
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Fatal Fury: City Of The Wolves
Lost Records: Bloom & Rage
Skin Deep
Post Trauma
Tempest Rising
Bionic Bay
I, Robot
Ghost Town
Rusty Rabbit
Old Skies
No More Heroes • The anarchic Japanese vision of America that gave us videogaming’s Don Quixote
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