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Edge

Jul 01 2025
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

You’ll love this new feature. We like to call it… a mouse

Edge

Artificial hope • As the first demos of AI-generated games become playable, what’s their purpose – and their cost?

Pride of India • Indie Gaming Utsav shows the growth of development in an up-and-coming region

Escape artistry • How developer NikkiJay created a game by channelling her difficult upbringing within a cult

NEVER FELT BETTER • The stop-motion game following a whole new pattern

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES JULY

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Hype • THE GAMES IN OUR SIGHTS THIS MONTH

ARC RAIDERS • Extracting the best bits of a difficult genre

ERIKSHOLM: THE STOLEN DREAM • Making the most of police incompetence

BABY STEPS • Peak practice

JUMP SHIP • Playing every role in a dynamic co-op space opera

WILL: FOLLOW THE LIGHT • Alone against the elements in this unconventional walking sim

SPOOKY EXPRESS • Draknek’s superior sequel is on the fright track

ROUNDUP

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PRECIOUS CARGO • Exploring Hideo Kojima’s new perspective as he prepares delivery of the sequel to Death Stranding

LINKED TO THE PAST • Can Switch 2 recapture the original’s magic?

FURY’S ROAD • When Raw Fury was founded in Stockholm a decade ago, it was as an “un-publisher”. It would “treat people like people”, would be “for happiness over profit”, and would respect videogames as “art”, granting them the same status as other, more established media. This particular approach, it said, would tip the balance more in favour of developers, allowing them to “find success, be happy, and stay independent”. It has broken some old rules along the way – not least when it revealed the specifics of its publishing deals publicly, for anyone to scrutinise – while releasing a succession of hits including the Kingdom series, Sable, Norco, Cassette Beasts and, most recently, the sublime Blue Prince. As the company arrives at its tenth anniversary, we meet with its leaders to ask if Raw Fury has delivered on its big promises.

SPLINTER CELL: CHAOS THEORY • How missed opportunities and difficult conditions forged a stealth classic

HOLLOW PONDS • A meeting in a pub led to a decades-long conversation, and games unlike any other

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Clair Obscur: Expedition 33

Post Script • Expedition 33’s fantasy dismantles the world, and its genre

Forever Skies

Post Script • All your base

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Fatal Fury: City Of The Wolves

Lost Records: Bloom & Rage

Skin Deep

Post Trauma

Tempest Rising

Bionic Bay

I, Robot

Ghost Town

Rusty Rabbit

Old Skies

No More Heroes • The anarchic Japanese vision of America that gave us videogaming’s Don Quixote

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Formats

  • OverDrive Magazine

subjects

Languages

  • English